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Showing posts from July, 2018

Kickstarter & Demo Now Live!

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Kickstarter & Demo Now Live Trains & Things Kickstarter is now live! Go visit our Kickstarter page and support us.  There you will find a link to a demo!!! YAY! The demo includes two maps, a tutorial level and Hawaii, which you will have seen in many screenshots. It is also limited to 30 minutes of play time which should be enough to give you a good taste of the game. Finally, I've put together video running you through the tutorial level in case you happen to get stuck.

Kickstarter Prep

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Mac OSX Build Good news! We have a Mac build of Trains & Things functional! But, we have no Mac to test our build on! So I've sent a demo build to a mate who has confirmed that it is working! Secondly, you may have heard the news of Apple depreciating OpenGL and OpenCL. src: behance.net Apples walled garden got a little bit scarier! I don't know what this means for Mac support for us in the long term, it really boils down to what the Godot team decide. Either way, I suspect that we will try to ship a Mac build but that it will remain officially unsupported - ie. if it doesn't work, we wont invest much time in it, but if it works for you, great!   Track Building Over Time Since time began (early 2017 for Trains & Things) tracks have always built instantly. You plan the path they are to take, press the buy button and *BAM* instant track. Yet it has always been planned that tracks would build over time. I've been putting it off, others on the team