Build a logistics company from the ground up using trains, planes and automobiles in this real time multiplayer focused economic strategy game.
FeaturingMultiplayer via internet and LANReal time economic strategyManage a logistics companyBuild railways, airports and roadsTransport numerous goods to meet supply and demandCustom map and mod support
Head on over to the Trains & Things website to see some full sized screenshots.
Connect with the community@bitshift we have been working hard on developing Trains & Things.
We are wanting to open up our development to you, the public, so
that you can stay in the loop and contribute. We want to form a
community around our game, we want you to take what we make and modify
it, add to it, have input in to it.
So, follow us on Twitter or Facebook where we are currently posting monthly blogs. Or join us on our matrix channel #bitshift:matrix.org.
Towards the end of this year we are looking…
Vehicle Edit & Clone Support
We are having a LAN with mates soon and want to test out T&T with more than 2 players. On that note, we have been sprinting towards ironing out the final big pain points.
What would that be you ask?
I'm glad you asked... seeing as I planted the idea that you in fact did want to ask in the first place! If not, tough! But you already know as the title has given it away: Bug free (I hope!) support for editing a vehicle's route as well as the ability to clone a vehicle.
The vehicle panel (left side of the screen) has some snazzy looking tool buttons that provides access to: (1) locate and follow the vehicle, (2) edit the vehicle, (3) clone the vehicle, (4) delete the vehicle.
Clicking edit or clone will bring up the dialog you see on the right which shows where the train will stop and what will be unloaded and loaded at each stop. This is now editable once the vehicle has been setup, which should allow for some good micro to optimize profit!
Tutorial map & Master server
Every game needs some sort of instructions on how to play. In Dog Fight we just had some images explaining the gist of the game. But Trains & Things is a more complex game. I also wanted to provide some form of basic scenario/campaign system so those that are keen could make single player event driven maps.
My initial attempt at a tutorial was all hand coded into a single script file, but I eventually cleaned it up and have broken it down into a nicer event system which can allow for a script to "listened to". It is still quite basic but provides a simple framework for setting up a campaign. Knowing how to program in GDScript is required however.
Today I managed to sit down and leave my coder hat for my bro and I stole his artist hat and put together a tutorial level. With a brief introduction to blender, by my bro, I was away and modeling cliffs as you can see in the picture below.