Build a logistics company from the ground up using trains, planes and automobiles in this real time multiplayer focused economic strategy game.
FeaturingMultiplayer via internet and LANReal time economic strategyManage a logistics companyBuild railways, airports and roadsTransport numerous goods to meet supply and demandCustom map and mod support
Head on over to the Trains & Things website to see some full sized screenshots.
Connect with the community@bitshift we have been working hard on developing Trains & Things.
We are wanting to open up our development to you, the public, so
that you can stay in the loop and contribute. We want to form a
community around our game, we want you to take what we make and modify
it, add to it, have input in to it.
So, follow us on Twitter or Facebook where we are currently posting monthly blogs. Or join us on our matrix channel #bitshift:matrix.org.
Towards the end of this year we are looking…
Vehicle Edit & Clone Support
We are having a LAN with mates soon and want to test out T&T with more than 2 players. On that note, we have been sprinting towards ironing out the final big pain points.
What would that be you ask?
I'm glad you asked... seeing as I planted the idea that you in fact did want to ask in the first place! If not, tough! But you already know as the title has given it away: Bug free (I hope!) support for editing a vehicle's route as well as the ability to clone a vehicle.
The vehicle panel (left side of the screen) has some snazzy looking tool buttons that provides access to: (1) locate and follow the vehicle, (2) edit the vehicle, (3) clone the vehicle, (4) delete the vehicle.
Clicking edit or clone will bring up the dialog you see on the right which shows where the train will stop and what will be unloaded and loaded at each stop. This is now editable once the vehicle has been setup, which should allow for some good micro to optimize profit!
We have been continuing our "pain point iteration," that is, playing the game, finding pain points - things that are painful to endure when playing, fixing them and repeating the process. Again we sat down as a team on the weekend and had a multiplayer game of T&T. Once the game was over we discussed what is the biggest thing that needs to be improved?
Surprisingly we came away feeling that the game was really fun and well balanced. It caused us to have to think about where and when we built, to watch the wallet and to ensure we were encountering profit before we proceeded to attempt to expand.
The biggest pain point was that the only way to expand was to expand to other cities and develop resources all over the map (lets call this "horizontal" gameplay). The cost of horizontal expansion is significant which leads to a mid game economic slump. The early game we have the bank to give us enough of a loan to get up our first resource chain to de…