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Showing posts from September, 2017

September, 2017

A really quiet month this month, just getting a bunch of engine fixes pushed into Godot.  Godot is become more and more stable, but keep changing their API's so I'm also trying just to keep up with them. Starting the new semester has my priority at the moment, so I expect things will be quite for the next 10 weeks before I can get back on track.