Showing posts from July, 2017

Trains & Things Official Announcement

Build a logistics company from the ground up using trains, planes and automobiles in this real time multiplayer focused economic strategy game.

FeaturingMultiplayer via internet and LANReal time economic strategyManage a logistics companyBuild railways, airports and roadsTransport numerous goods to meet supply and demandCustom map and mod support Media

Head on over to the Trains & Things website to see some full sized screenshots.

Connect with the community@bitshift we have been working hard on developing Trains & Things. We are wanting to open up our development to you, the public, so that you can stay in the loop and contribute. We want to form a community around our game, we want you to take what we make and modify it, add to it, have input in to it.

So, follow us on Twitter or Facebook where we are currently posting monthly blogs. Or join us on our matrix channel
Looking Forward  Towards the end of this year we are looking…

July, 2017

We've made some good progress this month. We have a game now that is starting to look like a game. We have ploughed through a number of godot bugs that have been holding us back.

Audio has started going into the game. Some nice polish is starting to occur, we now have configurable options! We also now have the game up and running on windows.

As we have crushed the major obstacles in our path and have a game now worthy of screenshots. So now it is time to officially announce Trains & Things to the world.

This means we will be taking a slight break from making games to telling people about what we have been doing here at bitshift.

Head over to the trains & things website to see a whole host of new information and screenshots!