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Showing posts from November, 2017

The end of hibernation

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Well, study is finally winding down as I finish my degree. That means I now have time to resume work on T&T.
Since last time I haven't done much apart from keep an eye on on the Godot engine watching it become more and more stable and getting in a few of my own bug fixes.
My computer blew up which was well over 5 years old. I have built a new system: a Ryzen 5 1600, RX580 and a 29" ultrawide monitor. This thing is such a dream to work on.
As I write this up, I am doing a build which is making out all 12 threads at 100%!

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First thing I have worked on is to get the latest Godot code and get T&T working again as the engine API is still in flux. The closer Godot gets to a release the less and less this will change.

I am also looking now at working getting the master server working with the Matrix IM protocol. Previously I was using IRC as a chat and master server system but it took too long to connect to the IRC channels. Matrix is much faster, and I have pus…