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Showing posts from August, 2017

August, 2017

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Welcome to August... in case you haven't realised it is now August!

This last month we have been working on a social media frenzy! This means setting them up to actually look nice! I've also spent some time trying to get the word out about our game, but definitely have more work to do here!

We have taken a step back from development to plan and think about some of our ideas and trying to flesh things out more.

For example: should train tracks be allowed to cross over each other? Do we let the trains stop for each other, or do we do a collision system where you can allow tracks to cross but it will risk trains colliding, unless you do it properly and build a bridge.
How should the actual bridge laying mechanics work? How do we automatically handle them raising over obstacles (other tracks) vs just going from the start point to the end point.

Another example: the research and development system. We want to do this but how should it be implemented? A standard tech tree we don…