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Showing posts from 2021

Open-sourcing Trains & Things (and our other projects)

Today we have some exciting news! We are open-sourcing Trains & Things, as well as all our other projects. As many of you may have noticed, development of Trains & Things has crawled to a halt. A few things have contributed to this. Firstly, me and my brother (that is the whole bitshift team infact) have both recently got married so our free time to work on hobbies has been reduced significantly. Then we have been stuck waiting for Godot 4.0 (in particular GDScript 2.0) to become stable enough to use. As a result, we have decided to open up all our repositories to the public so that they might be able to finish what we likely cannot. Although we will possibly tinker on our projects from time to time we simply do not have the time we once had. The easiest way to find the repositories is to head to our website: http://bitshift.rf.gd/ Down in the footer you will see a link to GitHub and GitLab which will take you to view all the bitshift repositories. Our bigger repos are stored

Moving to bitshift.rf.gd

Just a super short update with 2 pieces of info: (1) We are moving back to our previous hosting in order to cut hosting costs: www.bitshift.rf.gd (2) We are still waiting for Godot 4 to be stable enough to be able to release the 0.4 update to Trains & Things. I suspect this is still a long way off unfortunately.