A reason to play multiplayer
A reason to play multiplayer Coop is great! You can play at what ever pace you like and the game ends when you achieve a certain company value, although you can continue if you want. Now for versus multiplayer this doesn't cut the mustard! We need something compelling to drive the player forwards. So we have finally done this! As with every good railroad game, you can now invest in the shares of your competitors, and eventually to buy them out - if you can do that before they buy you out. The challenge is making this some what self balancing to a degree. How do you restrict those players who are the bee's knees from stomping the newbs? Especially a problem if your a newb and your friend wants to have a game with you just to stomp you in 5 minutes flat *cough* Railroads *cough*. We have some ideas we are experimenting with here, no doubt these are not final and we will not tell you what these are. If anyone has some good ideas feel free to let us know. Fortunately, being...