Posts

May, 2017

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The march to Godot 3.0 L33t-Codez There has been much reworking of the track laying system. We are moving from splines to use arcs (aka...circles) and lines. This change was needed due to performance of splines. To find the length of a spline for example, one must sub divide the spline into an appropriate resolution set of small lines then compute the length from this. Using arcs and line segments gives an exact distance based on geometry. This also helps those with OCD as it looks very neat. It also helps laying rail over bridges which was previously very fiddly. Wading through the maths of it all has been rewarding and at the same time, pushing one to insanity.... As part of working on this new track laying system, I have also changed the system to allow the player to be able to build anywhere. Previously the player was required to build a track off some existing track, junction or train station. The new method makes things less clunky and gives the player far more con...

April, 2017

Well its been a good month but a long month. We have been working on a variety of tasks. Firstly, we have a new company name renaming our company from Black Carbon to bitshift, and we have a new website to go with it, previously we had none! Which you can check out here: http://bit-shift.io/ As part of this we have started setting up social media accounts and would love for you to follow us on twitter , reddit , blogger and facebook . On our new website we have our previous project: Dog Fight , which is available on Steam . There is also a page for our new super secret project: Trains & Things.  So what have we been working on in regard to Trains & Things? Here we have been nailing down the build processes and pipeline, resolving some issues as we go along and preparing the code (at github ). We want YOU, the community to have access to the bulk of our code and assets for modding purposes and if you would like to contribute to help hasten the project along! Tho...

Social Media Test

Testing the automatic posting of social media! Have a nice day.

Website Upgrades

We continue to push forward on the website. We have a few more technical hurdles to overcome before we roll it out. Keep an eye on the site over the next few weeks. Or subscribe on twitter, facebook or reddit.

bit-shift.io is now ours!

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We have decided to rename our company from Black Carbon to Bit-Shift! We have also scored a new domain bit-shift.io and website. This should be up and running in a few weeks as we fit around study and work.