Well, the Kickstarter is finally over and the results have been abysmal.
We only had a hand full of backers, so thank you to those people.
Lets look at some stats:
In the last month, we have had about 1,400 people come to our Kickstarter page with only 12 people following through - a conversion rate of 0.857%.
Reddit indicates that 43,800 people viewed our adverts, with 507 clicks - a conversion rate of 1.158%.
Youtube indicates that 29,000 people viewed our adverts with only 29 clicks - a conversion rate of 0.1%.
Twitter failed to even launch the advertising campaign and our attempts to reach out to them fell on deaf ears.
Also our attempts to reach out to the gaming press also mostly fell on deaf ears with the exception of gaming on linux.
From my research a conversion rate of about 1-2% is normal.
We have taken the last month to reflect and pester the press and twitter (with no luck). We lack the funding to be able to complete Trains & Things to the leve…
Tutorial map & Master server
Every game needs some sort of instructions on how to play. In Dog Fight we just had some images explaining the gist of the game. But Trains & Things is a more complex game. I also wanted to provide some form of basic scenario/campaign system so those that are keen could make single player event driven maps.
My initial attempt at a tutorial was all hand coded into a single script file, but I eventually cleaned it up and have broken it down into a nicer event system which can allow for a script to "listened to". It is still quite basic but provides a simple framework for setting up a campaign. Knowing how to program in GDScript is required however.
Today I managed to sit down and leave my coder hat for my bro and I stole his artist hat and put together a tutorial level. With a brief introduction to blender, by my bro, I was away and modeling cliffs as you can see in the picture below.
The demo includes two maps, a tutorial level and Hawaii, which you will have seen in many screenshots. It is also limited to 30 minutes of play time which should be enough to give you a good taste of the game.
Finally, I've put together video running you through the tutorial level in case you happen to get stuck.